Couto, Marco, Jácome Cunha, João Paulo Fernandes, Rui Pereira, and João Alexandre Saraiva. "
Static Energy Consumption Analysis in Variability Systems."
2nd Green in Software Engineering Workshop (GInSEng’16), an event of the 4th International Conference on ICT for Sustainability (ICT4S). Amsterdam, The Netherlands 2016.
AbstractEnergy consumption is becoming an evident concern to software developers. This is even more notorious due to the propagation of mobile devices. Such propagation of devices is also influencing software development: a software system is now developed has a set of similar products sharing common features.
In this short paper, we describe our methodology aim at static and accurately predict the energy consumption of software products in such variability systems, typically called software product lines.
Mateus, Ayana, Frederico Caeiro, Dora Prata Gomes, and Inês J. Sequeira. "
Statistical analysis of extreme river flows."
International Conference of Computational Methods in Sciences and Engineering 2016, ICCMSE 2016. Vol. 1790. AIP Conference Proceedings, 1790. American Institute of Physics Inc., 2016.
AbstractFloods are recurrent events that can have a catastrophic impact. In this work we are interested in the analysis of a data set of gauged daily flows from the Whiteadder Water river, Scotland. Using statistic techniques based on extreme value theory, we estimate several extreme value parameters, including extreme quantiles and return periods of high levels.Floods are recurrent events that can have a catastrophic impact. In this work we are interested in the analysis of a data set of gauged daily flows from the Whiteadder Water river, Scotland. Using statistic techniques based on extreme value theory, we estimate several extreme value parameters, including extreme quantiles and return periods of high levels.
Muchagata, J., and O. Mateus Sexual display and rostral variation in extinct beaked whale, Globicetus hiberus. XIV EAVP Meeting. Haarlem, The Netherlands: XIV EAVP Meeting, Programme and Abstract Book, 2016.
AbstractIberian extinct ziphiid, Globicetus hiberus, bears a peculiar large bony sphere in the rostrum, the Mesorostral Process of the Premaxillae or MPP. The MPP varies in size and shape of growth in the six specimens studied and seems to have an allometrically growth in one subgroup, but not in the other, suggesting subgroups correspond to males and females (sexual dimorphism). Even more, some rostral structures, such as the medial pad of the premaxillae seem to be associated with the specimens with lower and leaner MPP’s and ossification of the mesorostral canal by the vomer can also be of value in differentiating sex. Beaked whales are deep-diving, echolocation-user odontocetes and able to perceive bones as distinctive echoic images with their sonar; therefore the MPP may work as a secondary sexual organ (“antlers inside” hypothesis by Gol´din, 2014), a mute display structure acting as an “acoustic flag” to be perceived through echolocation by other individuals, giving information about the shape and size of the MPP.
Lopes, Tiago, Tiago Cardoso, and José Barata. "
Sign Language Support–Adding a Gesture Library to the Leap Motion SDK."
International Conference on Serious Games, Interaction and Simulation. Springer, Cham, 2016. 109-116.
AbstractThere are several research initiatives that tackle gesture recognition. Nevertheless the interaction between the input devices and an application level is still a hard task that has to be accomplished each time a new system is being developed. The objective of this research work is to facilitate that endeavor by introducing a new generic software layer between the gesture capture device and the application level. This layer will provide the introduction of a gesture library and a set of functionalities both to feed this library and pursue gesture recognition afterwards. The objective is to hinder lower-level software/hardware details from a developer towards letting him or her to focus directly at the Application Level. This article presents the created architecture for this new layer. The validation was made using the Leap Motion, at the Sensor Level, and creating a Serious Game devoted to Sign Language exercising, at the Application Level.