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Delgado, João, Tiago Cardoso, and Pedro Mota. "Depth Based Hand Shape Recognition using Contour Analisys." VideoJogos'2014. 2014. Abstract

— Human-Computer Interaction (HCI) faces a great challenges in what concerns the creation of a fully natural interface that is able to recognize a wide range of hand gestures in real-time. Lately efforts have been made by the research community catalyzed by the wide appearance of depth sensors such as the one from the Microsoft Kinect sensor. Nevertheless the available solutions struggle to robustly recognize hand gestures since, compared with the rest of the body, the hand is a small region with many joints, difficult to recognize and ultimately track. This paper proposes a hand shape recognition method that takes advantage of the depth sensor and the joint tracking ability of Microsoft Kinect sensor. The proposed method relies on the analysis of the hand contour or outline and compares it with previously stored templates achieving a good recognition ratio and proving it eligible
for real-time scenarios.

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Cardoso, Tiago, L. M. Camarinha-Matos, and K. Menzel. "ICT support infrastructures and interoperability for VOs." Virtual Organisations Cluster - VOSTER WP4.4 (2003). Abstract

The design and development of a transparent, easy to use and affordable ICT infrastructure is a key pre-requisite for the effective large-scale implementation of the collaborative network organizations such as virtual organizations, professional virtual communities, e-science communities, etc. This chapter introduces an overview of the main classes of infrastructures required by different types of virtual organizations and summarizes the main approaches followed by a number of research projects in the area.

Raposo, Miguel, Raquel Barateiro, Susana Martins, Tiago Cardoso, Miguel Palha, and José Barata. "Improving the Learning of Child Movements Through Games." International Conference on Serious Games, Interaction and Simulation. Springer, Cham, 2016. 15-22. Abstract

A Developmental Coordination Disorder can be identified when children show motor skills either below the expected levels considered adequate to their physical age or the opportunities provided for their learning. This problem affects four to six percent of school-age children, meaning that, from a very early stage of their life, they have several difficulties to adapt to the daily needs. In order to reduce the impact caused by this disorder, a team of therapists from “ – collected a wide range of exercises that allow the stimulus of several motor areas, including both the Gross and Fine Motor Skills. However, the application of this therapeutics is restricted to regular appointments. Since the motor stimulus, in order to be effective, need continuous application, it was found to be necessary to have a tool that in a practical and affordable way, fulfill this need. Therefore, the proposal presented in this article describes the creation of a systematic collection of such exercises in a friendly user manner for the children to be able to exercise elsewhere.

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Rybarczyk, Y., G. Carrasco, T. Cardoso, and Pavão I. Martins. "A serious game for multimodal training of physician novices." ICER2013 - 6th International Conference of Education, Research and Innovation. Seville, Spain: IATED, 2013. 4944-4949. Abstract

Serious games are usually applied to cognitive learning. However, the development of recent Natural User Interfaces (NUI) enables us to use serious games for a more holistic training. This project proposes to implement an educative game that teaches medical students how to carry out a neurological examination. The purpose is to improve not only the cognitive knowledge of the young physicians but also their sensorimotor skills. The game takes place in a virtual doctor office, which is modelled in 3D. Many possible clinical cases related to different neurologic diseases are simulated. The users are tested at two skill levels. First of all, they have to choose the right exam according to the patient’s symptoms. This initial stage is used to assess the theoretical expertise of the students. If the choice is correct, the physical examination begins. In order to evaluate the motor performance, a Kinect NUI is used. Such a device allows for the natural and intuitive control of the doctor’s avatar because there is a direct link between the individual’s and the avatar’s joints. Due to the fact that the real movements of the student are recorded with some accuracy, it is possible to gauge whether or not the medical gesture is properly applied to the virtual patient. In particular, the force and the precision of the movements are measured and compared to reference values. After each examination immediate feedback is given, so that the learners may rectify their choices and improve the quality of their motor skills at the next training session. Overall, the objective of this software is to enable the future physicians to practice a basic medical exam on a wide scope of neurologic disorders, without any risk for the patients and through an enjoyable approach.

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Macedo, Patricia, Tiago Cardoso, and Luis M. Camarinha-Matos. "Value systems alignment in product servicing networks." Working Conference on Virtual Enterprises. Springer, Berlin, Heidelberg, 2013. 71-80. Abstract

The notion of service-enhanced product brings new perspectives for value creation and differentiation in manufacturing. The existence of complex and highly customized products, the inclusion of business services that add value to the product typically require the collaboration of multiple stakeholders. It is natural that each stakeholder has its own set of values and preferences and as a result, conflicts among them might emerge due to some values misalignment. Therefore, the Value System Alignment assessment should be included when selecting partner for the formation of long-term collaborative networks for the operation and management of the product life-cycle. This paper presents the implementation of a Value System alignment assessment model, as a component of the cloud-based collaborative environment designed to support a mix of collaborative enterprise networks involved in the solar energy sector.