<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Cardoso, Tiago</style></author><author><style face="normal" font="default" size="100%">Santos, Vitor</style></author><author><style face="normal" font="default" size="100%">Santos, Carolina</style></author><author><style face="normal" font="default" size="100%">Barata, José</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Games’ Social Tech Booster</style></title><secondary-title><style face="normal" font="default" size="100%">SGames 2015 - 5th International Conference on Serious Games, Interaction and Simulation</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2015</style></year><pub-dates><date><style  face="normal" font="default" size="100%">September</style></date></pub-dates></dates><abstract><style face="normal" font="default" size="100%">&lt;p&gt;The society has organized itself towards facing existing social needs like the care for children with Down syndrome, Deafness or Autism Spectrum Disorders, among several other pathologies. As a result, several organizations emerged towards handling these issues, composed of doctors, therapists, psychologists, among other professionals, but excluding technology experts. On the other hand side, the finalist students from technology universities usually have a final course where they have to create a complete project from scratch. This article proposes a method for applying the effort and enthusiasm of such students in the above mentioned social causes through games’ development.&lt;/p&gt;
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