<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Cardoso, Tiago</style></author><author><style face="normal" font="default" size="100%">Gameiro, João</style></author><author><style face="normal" font="default" size="100%">Rosas, João</style></author><author><style face="normal" font="default" size="100%">Rybarczyk, Yves</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">KINECT-SIGN: Teaching Sign Language to &quot;Listeners&quot; through a Game</style></title><secondary-title><style face="normal" font="default" size="100%">nternational Summer Workshop on Multimodal Interfaces - Enterface 2013 Proceedings</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2014</style></year></dates><publisher><style face="normal" font="default" size="100%">Springer</style></publisher><abstract><style face="normal" font="default" size="100%">&lt;p&gt;Sign language is the hearing impaired form of communicating with other people, including listeners. Most cases, impaired people have learned sign language form childhood. The problem arises when a listener comes in contact with an impaired person. For instances, if a couple has a child which is impaired, the parents find a challenge to learn the sign language. In this article, a new playful approach to assist the listeners to learn sign language is proposed. This proposal is a serious game composed of two modes: School-mode and Competition-mode. The first offers a virtual school where the user learns to sign letters and the second offers an environment towards applying the learned letters. Behind the scenes, the proposal contains a sign language recognition system, based on three modules: 1 – the standardization of the Kinect depth camera data; 2 – a gesture library relying on the standardized data; and 3 – the real-time recognition of gestures. A prototype was developed – Kinect-Sign – and tested in a Portuguese Sign-Language school and on eNTERFACE’13 resulting in a joyful acceptance of the approach.&lt;/p&gt;
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