@inbook {13184,
	title = {KINECT-SIGN: Teaching Sign Language to "Listeners" through a Game},
	booktitle = {nternational Summer Workshop on Multimodal Interfaces - Enterface 2013 Proceedings},
	year = {2014},
	publisher = {Springer},
	organization = {Springer},
	abstract = {<p>Sign language is the hearing impaired form of communicating with other people, including listeners. Most cases, impaired people have learned sign language form childhood. The problem arises when a listener comes in contact with an impaired person. For instances, if a couple has a child which is impaired, the parents find a challenge to learn the sign language. In this article, a new playful approach to assist the listeners to learn sign language is proposed. This proposal is a serious game composed of two modes: School-mode and Competition-mode. The first offers a virtual school where the user learns to sign letters and the second offers an environment towards applying the learned letters. Behind the scenes, the proposal contains a sign language recognition system, based on three modules: 1 {\textendash} the standardization of the Kinect depth camera data; 2 {\textendash} a gesture library relying on the standardized data; and 3 {\textendash} the real-time recognition of gestures. A prototype was developed {\textendash} Kinect-Sign {\textendash} and tested in a Portuguese Sign-Language school and on eNTERFACE{\textquoteright}13 resulting in a joyful acceptance of the approach.</p>
},
	author = {Cardoso, Tiago and Gameiro, Jo{\~a}o and Rosas, Jo{\~a}o and Rybarczyk, Yves}
}
