Camarinha-Matos, Luis M., Hamideh Afsarmanesh, Ersin Cem Kaletas, and Tiago Cardoso. "
Service federation in virtual organizations."
Digital Enterprise Challenges. Springer, Boston, MA, 2001. 305-324.
AbstractThe practical implantation of the concept of dynamic virtual enterprise is still far from expectations due to a number of factors such as the lack of appropriate interoperable infrastructures and tools, lack of common ontology, and the socio-organizational difficulties. However, the creation of industry clusters supported by advanced information and communication tools can meanwhile provide a basis for the rapid creation of dynamic virtual enterprises in response to the market opportunities. A federated service management approach is introduced in this context and its application to the tourism industry is discussed. Finally, the support for the aggregation of simpler services into value-added services, implemented by distributed business processes within different organizations, is presented.
Lopes, Tiago, Tiago Cardoso, and José Barata. "
Sign Language Support–Adding a Gesture Library to the Leap Motion SDK."
International Conference on Serious Games, Interaction and Simulation. Springer, Cham, 2016. 109-116.
AbstractThere are several research initiatives that tackle gesture recognition. Nevertheless the interaction between the input devices and an application level is still a hard task that has to be accomplished each time a new system is being developed. The objective of this research work is to facilitate that endeavor by introducing a new generic software layer between the gesture capture device and the application level. This layer will provide the introduction of a gesture library and a set of functionalities both to feed this library and pursue gesture recognition afterwards. The objective is to hinder lower-level software/hardware details from a developer towards letting him or her to focus directly at the Application Level. This article presents the created architecture for this new layer. The validation was made using the Leap Motion, at the Sensor Level, and creating a Serious Game devoted to Sign Language exercising, at the Application Level.