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Bueno, Pedro, Tiago Cardoso, and Pedro Delgado. "Game Wizard." VideoJogos'2014. 2014. Abstract

Nowadays there is a clear increase of products or tailored solutions with the goal of better adept to the needs of
clients. In another context there is a wide growth of computers’ presence in the class rooms, in order to assist
the teacher to captivate and motivate the students using educational games. However not all teachers have the
advanced computer knowledge that would allow them to personalize games, which would benefit children by
providing tailored solutions to their specific needs. Having this problem into consideration it was designed/idealized a system that relies on a framework of game creation that allows a user with less informatics skills to create a game based on a model. Although there are many games of this type it would be useful and innovative for a teacher to be able to create a game that is personalized to the students’ needs and according to the skills that they wish to develop. This system consists in an interface where the user has to follow some established steps, in order to achieve a file containing all the game features, which is later imported to
a framework. That system allows the creation of different games, as long as these games come under the same game mechanics.

Cardoso, Tiago, Vitor Santos, Carolina Santos, and José Barata. "Games’ Social Tech Booster." SGames 2015 - 5th International Conference on Serious Games, Interaction and Simulation. 2015. Abstract

The society has organized itself towards facing existing social needs like the care for children with Down syndrome, Deafness or Autism Spectrum Disorders, among several other pathologies. As a result, several organizations emerged towards handling these issues, composed of doctors, therapists, psychologists, among other professionals, but excluding technology experts. On the other hand side, the finalist students from technology universities usually have a final course where they have to create a complete project from scratch. This article proposes a method for applying the effort and enthusiasm of such students in the above mentioned social causes through games’ development.